JQuery each loops and performance

In a project where I am one of the developers we had JavaScript code that was really slow. I started to analyze the code and I found out that we had a lot of jQuery each loops in the code. I thought that they could be a big part of the performance issue. I tried to replace all jQuery each loops with classic JavaScript for loops. After I replaced all loops the code was running on a few milliseconds instead of a few seconds. In must cases you will not se a boost like this, but we hade several nested loops and handled pretty big amount of data.


was replaced with:

for(var index = 0; index < items.length; index++)
      var item = items[index];

The conclusion is that JQuery each loops could be a big performance thief and it better to use a classic JavaScript for loop.

TypeScript will not compile on save in Visual Studio 2013

It seems that many having problem that TypeScript not will auto compile on save in Visual Studio 2013. TypeScript was earlier a part of the Web Essentials extension, but it is not included anymore. So the first step is to ensure that the TypeScript plugin is installed, if not it is available for download here, http://www.microsoft.com/en-us/download/details.aspx?id=34790.

If you still have the problem you need to activate auto compile on save for TypeScript.

To enable auto compile on save for TypeScript follow following steps:

  1. Go to Options under the Tools menu.
  2. Expand options for Text Editor
  3. Expand options for TypeScript
  4. Expand options for Project
  5. Check "Automatically compile TypeScript file which are not part of the project"

That helped me when my TypeScripts not compiled on save.



Get coordinates from photo with JavaScript

When you take a photo with your mobile phone, photos will be geotagged. This information could be used for to show on a map where the photo is taken. This post will show you how to read this information with HTML5 and JavaScript.

To help me with this I using to external librarys written by Jacob Seidelin, binaryajax and exif-js.

To read the input file I using FileReader API in HTML5.

The coordinates returned from the EXIF data is in WGS84 degrees/minutes/seconds, for to show them on a map they need to be converted to WGS84 decimal.

//Get the photo from the input form
var input = document.getElementById('Files');
var files = input.files;
for(var i = 0; i < files.length; i++)
            var file = files[0];
            var reader = new FileReader; // use HTML5 file reader to get the file
            reader.onloadend = function () {
                // get EXIF data
                var exif = EXIF.readFromBinaryFile(new BinaryFile(this.result));
                var lat = exif.GPSLatitude;
                var lon = exif.GPSLongitude;
                //Convert coordinates to WGS84 decimal
                var latRef = exif.GPSLatitudeRef || "N";  
                var lonRef = exif.GPSLongitudeRef || "W";  
                lat = (lat[0] + lat[1]/60 + lat[2]/3600) * (latRef == "N" ? 1 : -1);  
                lon = (lon[0] + lon[1]/60 + lon[2]/3600) * (lonRef == "W" ? -1 : 1); 
               //Send the coordinates to your map

Back button and tabs in Bootstrap

If you are using the tabs component in Twitter Bootstrap and want to navigate to a specific tab when the browsers back button is pressed you can use the onhashchange event to detect when the button is pressed. The code example below is navigating back to first tab when back button is pressed.

In the example code for Bootstrap tabs they added preventDefault to the click event handler for the tabs. To get this solution to work you need to remove preventDefault from the event handler.

var currentHash = null;
            window.onhashchange = function () {
                if (currentHash === location.hash) {
                    $("#tabs a:first").tab('show');
                    window.onhashchange = null;
            currentHash = location.hash;

Real time communication with signalR

If you need realtime communication and don't want to use long polling ajax calls for example for an game or a chat and also want fallback if WebSockets not is supported, signalR is a good library. This is a short tutorial on how to use signalR in an ASP.NET MVC application.

If you want to use a WebSocket connection if it is supported by the client you need to use IIS8 and enable the WebSocket Protocol, read this post for a step by step guide.

If websocket is not supported, signalR has fallback to server side events and ajax long polling, so web browsers without support for websockets can also use signalR.

Add signalR libraries

The easiest way to add signalR to your web application is to use NuGet. It will add the assemblies and javascript libraries needed to the web project.

Install-Package Microsoft.AspNet.SignalR

Server side

First you need to set "aspnet:UseTaskFriendlySynchronizationContext" to true in settings in your Web.config if you want to use websocket.

    <add key="aspnet:UseTaskFriendlySynchronizationContext" value="true"/>

Next step is to create a new class that inherits from PersistentConnection

public class MyConnection : PersistentConnection

In this new class you can override the methods OnConnected, OnReceived and OnDisconnected.

This method is called when a client connecting. Here can you for an example add users to users online lists.

This method is called when a message from the client is received, you send it further to your buisness logic or an other user (or users).

This method is called when a client disconnecting. Here can you for an example remove users from users online lists.

In my example I have a player object that handles logic for a player. To keep the player object alive I add a static dictionary with the connection id as key.

public class MyConnection : PersistentConnection
        private static Dictionary<string, Player> _players;
        protected override System.Threading.Tasks.Task OnConnected(IRequest request, string connectionId)
            if (_players == null)
                _players = new Dictionary<string, Player>;();
            var player = new Player();
            _players.Add(connectionId, player);
            player.SomethingHappend += (sender, args) =&gt; Connection.Send(connectionId, "Hello!");
            return base.OnConnected(request, connectionId);
        protected override System.Threading.Tasks.Task OnReceived(IRequest request, string connectionId, string data)
            var player = _players[connectionId];
            return base.OnReceived(request, connectionId, data);
        protected override System.Threading.Tasks.Task OnDisconnected(IRequest request, string connectionId)
            var player = _players[connectionId];
            return base.OnDisconnected(request, connectionId);

Before you can start using your signalR server you need to map a route in Global.asax.cs. Add the route to the Application_Start method before other route mappings.

protected void Application_Start()
            RouteTable.Routes.MapConnection<MyConnection>("connection", "/my");

The url to the signalR server will now be http://pageurl/connection/my.

Connection.Send(connectionId,message) sending a message to a specific user using the connection id. It make's it possible to have communications between two clients.

If you want to send a message to all connected users you should use Connection.Broadcast(message).

Client side

Start to add a reference to the signalR javascript library.

To connect to the signalR server use the relative url that you created with the mapping in Global.asax.cs.
If you want to know when the connection has successfully established use callback on the start function.
Use the stateChanged event if you want to know when states changes on the connection. For example you can use it for to tell users that connection has been lost.

The connection has four states:

  • Connecting
  • Connected
  • Reconnecting
  • Disconnected
var myConnection = $.connection('/connection/my');
        myConnection.stateChanged(function (change) {
            if (change.newState === $.signalR.connectionState.connected) {

Send message
To send a message use the send(message) method on the connection object.



myConnection.received(function (message) {
     //Handle the message here.

That is all. It is not harder than that to use real time communication in your web application.


We have started to develop a web version of WordRoom. We will use web socket to communicate with our backend. All messages (POCOs) that is used in our versions of WordRoom is written in C#. We don't want to rewrite all messages to JavaScript for use with web sockets. To solve this problem we created a tool called "Poco2Js", it is available at CodePlex, https://poco2js.codeplex.com/. What it does is that it convert .NET POCOs to JavaScript classes. You just choose an assembly and all types in the assembly will be converted to JavaScript classes.