Daniel Hindrikes
Developer and architect with focus on mobile- and cloud solutions!
Developer and architect with focus on mobile- and cloud solutions!
Att bygga ett onlinespel innebär många utmaningar, att bygga ett onlinespel cross platform innebär ännu fler utmaningar. Under TechDays kommer jag och Johan Karlsson att berätta om våra erfarenheter efter att vi byggde ordspelet WordRoom där vi använde Xamarin dels för att kunna använda C#, men främst för att kunna dela klientkod mellan alla plattformarna […]
Den 19-20 november (17-20 november med pre-conf inkluderat) anordnas utvecklarkonferensen TechDays av Microsoft. Jag och min Sogeti- och IO2GameLabs kollega Johan Karlsson har fått äran att vara med på den. Vi kommer att prata om det vi brinner mest för nämligen cross platform utveckling för mobila enheter. På pre-conf (den 17 november) kommer vi tillsammans […]
Dataföreningen anordnar ett seminarium den 28:e maj kl. 17:00 där jag och Johan kommer att prata om hur vi har byggt WordRoom och om våra erfarenheter av marknadsföring av appar. Vi hoppas att ni vill komma och lyssna på oss och diskutera spel- och apputveckling med oss! Seminariet kommer att hållas i Sogetis lokaler i […]
Monday was me, Johan (@johankson) and David(@d_andersson) visiting Microsoft for a seminar about design, primary for Windows 8 and Windows Phone. Arturo Toledo (@arturot), Alex Toledo (@toledoal) and Vincent Garcia (@vincentgarcia) was the speakers at the seminar. Arturo is a former member of Microsofts Windows Phone team but now he has his own company, Toledo2, […]
We building a web version of WordRoom, today when I tested the game on Surface RT it doesn’t look like expected. I tested in desktop and I had same issue there as I had in the Windows store app of Internet Explorer. But in desktop mode I could use Internet Explorer developer tools. It shows […]
When developed the multiplayer part of WordRoom we discussed to use different authentication providers. But it was a lot of code to integrate each provider. And we wanted more than one. Instead we developed our own solution. But just ask yourself, do you want to create an account everywhere with different username and passwords. I […]
We have started to develop a web version of WordRoom. We will use web socket to communicate with our backend. All messages (POCOs) that is used in our versions of WordRoom is written in C#. We don’t want to rewrite all messages to JavaScript for use with web sockets. To solve this problem we created […]
Now we have a full playable version of WordRoom for android. Next week we will proparly start to share packages for test users. If you are interesting to help us with testing, please send us an email to [email protected]. We want your name, email address, phone model and running android version.
Our game WordRoom has been choosen to be in spotlight at Windows Store in Sweden for the fourth time! No when more people using Windows 8 than last we was in spotlight we hopefully can get more players. It’s fun that Microsoft like our game. We are also on of ten apps that Microsoft Sweden […]
WordRoom started as a Windows Phone project, the third client we started to develop and the first one we released was for Windows 8. We developed the windows 8 relative fast because we could reuse a lot of the code from the Windows Phone project in that we used portal library for the core logic. […]