Daniel Hindrikes
Developer and architect with focus on mobile- and cloud solutions!
Developer and architect with focus on mobile- and cloud solutions!
Catch Logger is the app that helps you keep track of your catches. It is a non-social app, which means that you keep the catches for yourself. But of course, you can share them if you want. To keep your fishing places secret we have added an edit function so you can edit and your […]
The second edition of Xamarin.Forms Projects is now published. You can buy it from Packt or Amazon. It will also be available in other book stores. More Information An example-driven guide to help you build native cross-platform mobile apps using Xamarin, .NET Core 3, and Visual Studio 2019. Set up Xamarin.Forms for building native apps […]
In my current project, a multiplayer game for mobile devices I only using Windows Azure Mobile Services as backend. The game will be available for multiple platforms and I will use Xamarin for iOS and android. When using Xamarin I can reuse a lot of code if I using PCL (Portal Class Library) that i […]
iOS and Windows Phone has size limit on how big apps you can downloaded when you’re not connected to a Wi-Fi-network. Windows Phone has a limit on 20 Mb and iOS has 50 Mb. Android has not that type of limit, but an APK on Google Play is limited to 50 Mb, but you can […]
WordRoom started as a Windows Phone project, the third client we started to develop and the first one we released was for Windows 8. We developed the windows 8 relative fast because we could reuse a lot of the code from the Windows Phone project in that we used portal library for the core logic. […]